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Bokeh lens maya3/20/2023 If you’re furiously changing settings and not seeing any results, this is likely why. First, make sure the correct camera is active and showing in the Render Viewport.This controls how much of your scene is in or out of focus. We’ll do a deep-dive into the settings next, but if you already know this stuff and just need a quick refresher, here are some quick step-throughs: It seems pretty obvious, but when you’re dealing with a scene with multiple cameras, this is really easy to forget and leads to a lot of frustration. Post production settings like bloom, glare, and LUTs, as well as special camera types like OSL, baking and panoramic/cube map won’t be addressed here except in passing.īefore we start, the #1 troubleshooting step that applies to beginners and advanced users alike is this: If your changes don’t seem to be having any effect, make sure you have the right camera active in the Render Viewport. This guide will focus on the common camera settings that affect the render itself. In this guide, we’re going to stick to the important settings and how to adjust them to achieve certain looks. This makes it more accessible to an artist who does not have a photographic background. For example, exposure is directly controlled in a single setting rather than a combination of settings like you may be used to on your DSLR. Settings like focal length and F-stop line up with their real-world counterparts, but because this is a CG camera, certain limitations of a real-world camera can be overcome or tweaked. Octane uses a simplified realistic camera model. The camera is one of the main components of any 3D software. The principles in this guide apply to every incarnation of Octane, but you may have to check the documentation for your DCC to see how it’s implemented. In C4D, for instance, the Focal Length and Distance is taken from the native camera, but most other Octane settings are located in the Octane Tag applied to the camera object. Settings: Most of the time a group of settings are located wherever the Octane camera options are, but in some DCCs some settings are integrated into the native objects. We’re going to refer to it as the Render Viewport in this guide This may be called the Render Viewport, IPR, Render View, or something else. In a DCC, it’s often a second window that sits next to the perspective viewport. In Octane Standalone, it’s your main view. Render Viewport: This is the window where you see a preview of your render. There is a Standalone version, as well as several plugins for different apps/programs.These programs are often known as DCCs (Digital Content Creation apps), so when you see “DCC”, just substitute it for “Maya” or “Cinema 4D” or whatever you’re using. ![]() ![]() Camera model from 3D Model Haven by Rajil Jose Macatangay Octane Camera Guide Terminologyīefore we get started, there are a few terms that will be thrown around here that we should define upfront.ĭCC: Octane Render comes in many forms.
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